CCT300+Lab+1

Lab 1 Computer Game Studies, Year One According to the article, 2001 can be regarded as the first year of computer game since people begin to take it seriously as a business. It is not surprised that computer game becomes a 10 billion dollars’ industry within the 10 years’ development. Before 2001, computer game has not been recognized by the academic world for a long time until people realized the importance and the influences it provided. As a booming and innovative industry, computer game has still been challenged by both the academic and business world. On one hand, the business world starts this kind of “computer game rush” hunting for blank market in this area. On the other hand, academic world keeps a critical eye on the huge influences with the emergence of computer game. There always exists a conflict that people would like to get involved into the field but they are concerning at the same time that their kids can be addictive to it. Therefore, the direction of computer games appears to be ambiguous in the future. Although there are so many concerns about it, computer game doesn’t stop moving forward. The new X-box released by Microsoft, Wii from Nintendo and Play station 4 show that there is still market share available in the computer game business.